0.12.0.X

Version 0.12.0.4

Released 29th March 2024.

  • Script editor:

    • Added right click option to delete on all parameters
    • Reworked link/parameter removing UI
      • Can now remove links IN as well as links OUT
      • Can now select multiple links/parameters to remove at once
      • Confirmation popup added before removing
      • Made window resizable
      • Added icons
    • Reworked parameter adding UI
      • Can now select multiple parameters at once
      • Parameters are grouped by their usage
      • Datatypes are now predefined
      • Made window resizable
      • Added icons
    • Added option to re-enable the legacy parameter adding UI
    • Updated proxy/alias creation UI to remove the intermediary naming step, now just requires you to select an entity to point to
    • Updated TriggerSequence editor
      • Entities are now listed in a nicer ListView
      • Added support for multi-select when removing entities
      • You are now required to select an entity to point to when adding a new entry entity in the list
      • Minor style tweaks
      • Made UI resizable
    • Reworked parameter entity creation UI to be more specific, and resizable
    • Added hierarchy display to the hierarchy selector in-keeping with the one used in the main entity list
    • Fixed an issue where reopening the composite display window would not allow you to select entities
    • Composite display correctly keeps composite name title when jumping into nested composites
    • Composite display is now named "Composites" rather than the level name, level name is now instead visible in main app title
    • "Show Nodegraph" option now defaults to enabled
    • Added tooltips for vectors and transforms
    • Entity list will now scroll to the selected entity
    • "Rename Entity" option is (correctly) no longer visible for aliases
  • Backup tool:

    • Added ability to check multiple backups to delete at once
    • Added confirmation prompt before deleting

Version 0.12.0.3

Released 23rd March 2024.

  • Script Editor:
    • Entity list search now correctly clears if selecting an entity that had been filtered out
    • Fixed the usage of the "composite selected" event
    • Updated Discord Rich Presence text
    • Entity link window can now be resized
    • Pressing enter in the function entity creator will create the entity

Version 0.12.0.2

Released 20th March 2024.

  • Script Editor:
    • Added new UI for creating function entities
    • Added new UI for creating composite instance entities
    • External references window can now be resized
    • Entity list now correctly highlights the loaded entity
    • Fixed an issue where entity list population was being called multiple times
    • Reworked entity list population to improve composite load speed
    • Fixed an issue where excessive ShortGuids were being written to COMMANDS.PAK files as custom values incorrectly (reduces PAK filesize)
    • Added a mechanism to remember composite purge state, to reduce loading times for already-visited composites
    • Added a fix for splitter width error on first startup
    • Added a fix for lazily loaded strings if launching directly to a level
  • Launch Game:
    • Added a new patching step to remove the game's "TEXT_" prefix on PopupMessage text entities.

Version 0.12.0.1

Released 24th February 2024.

  • Launch Game:
    • Fixed an issue where Cinematic Tools would fail to inject if two AI processes were present
  • Script Editor:
    • Fixed various thread-related issues
    • Fixed some further memory leaks
    • Fixed composite icons in tabs
    • Removed collapsible list view controls
    • Updated to .NET Framework 4.8

Version 0.12.0.0

Released 17th February 2024.

  • General:

    • Enabled minimise option in launcher
  • Asset Editor:

    • Fixed a maximisable window that shouldn't have been maximisable
  • Backup Manager:

    • Backup names are now required
  • Script Editor:

    • Window width, height, and state are now saved between sessions
    • UI divider widths are now saved between sessions
    • Material selector will now preview the associated textures
    • Changed internal handling of ShortGuids to massively improve efficiency
    • Refactored sharing of loaded game data to improve memory usage
    • Changed handling of entity and composite forms to improve performance
    • "Node Editor" is now called "Nodegraph", with improvements:
      • Updated nodegraph to render rounded nodes, nicer font
      • Made the window dockable (by default, starts on right - new spacings and positionings will save between sessions)
      • Moved "clicking node opens entity" option to main toolbar
      • Fixed an issue where loading a new level may cause a nullref
      • Now updates whenever changes are made to the entity (better reflects added/removed links)
      • Fixed an issue where highlighting multiple nodes could cause a stack overflow
    • Swapped entity link button text for icons, and made the whole link UI smaller
    • Changed some forms to double buffered to help rendering stutter
    • You can now right click anywhere on the entity list to add a new entity, with a contextual right click on entities to delete/rename/duplicate
    • Improved support for renaming composites and entities: UI will now correctly update with new names everywhere
    • Entity list population now searches by default, meaning search queries are correctly respected within nested composites
    • Model viewer now uses a different up & view direction to better suit most models
    • Added rename composite button
    • Added a clear search button on the entity list
    • Entity selector popup and hierarchy editor improvements:
      • UI can now be resized
      • Now uses shared codebase with main composite entity list (benefits from nicer entity display, better performance, etc)
      • Tidied up some legacy code
    • Added support for the enter key in some input boxes
    • Fixed a rogue ShortGUID showing up when the option to hide them is enabled
    • Fixed datatype auto selection for proxied/aliased entities
    • Added ability to copy/paste vectors and colours
    • Tidied add link out UI
    • Fixed a rogue crash related to renaming
    • Fixed issues around ANIMATED_MODEL:
      • Caught a crash if there are no environment animations
      • Fixed resource index calculation
      • Resized UI to fit better
    • Fixed an issue where position/rotation values would vanish when editing a model resource
    • Fixed top dropdown randomly closing
    • Deleting links to/from entities now asks for confirmation
    • Disabled a spammy console log inside the new shader parser
    • Added a button to reset UI sizes to default
    • Fixed a bug where multiple entities would be added if the UI was requested to be opened multiple times
    • Fixed a bug where add entity UI wouldn't pull focus
    • Various other minor fixes and optimisations

0.11.2.X

Version 0.11.2.3

Released 2nd January 2024.

  • Launch game tool:
    • Enabled option to perform memory replay logging
    • Enabled option to disable in-game UI (no_ui launch arg)
    • Enabled option to skip the frontend (skip_frontend launch arg)
  • Commands editor:
    • Extended experimental support for composite porting to include ANIMATED_MODEL and RENDERABLE_INSTANCE
    • Updated shader code to new shader parsers
  • Unity tool:
    • Added some custom editor layouts and tweaks to improve usability

Version 0.11.2.2

Released 12th October 2023.

  • Asset editor:
    • Fixed a bug where UI.PAK editing wouldn't function correctly
  • Commands editor:
    • Limited EnvironmentModelReference entities to one per composite
    • Made the model viewer window resizable
    • Made the composite/function uses window resizable
    • Added a count to the composite/function uses window
    • Fixed anchoring on the spline parameter view
    • Added option to keep the composite/function uses window open

Version 0.11.2.1

Released 1st October 2023.

  • Commands editor:
    • Added option to disable/enable auto-hide of the composite viewer
    • Added option to disable/enable the new file browser UI in the composite viewer
    • Moved options into subcategories
    • Fixed crash when enabling unity websocket while another is active
    • Fixed crash when pasting an invalid transform
    • Fixed jump to entity in the function search window
    • Fixed parameter suggestion for proxy entities
  • Unity tool:
    • Fixed an issue with loading _PATCH DLC maps

Version 0.11.2.0

Released 21st September 2023.

  • Commands editor:
    • Added new file browser style UI to composite display, with resizable divide between old tree view and new browser ui
    • Added initial concept of contextual loading to composite viewer
    • Added contextual information display with global/relative position
    • Large performance improvements to model selector
    • Composite instances now show separately to function entities in the composite entity list
    • Added ability to collapse entity view groups
    • Find instances of composite & delete composite no longer visible for root/pausemenu/global
    • Composite display is now pinned to bottom, and auto hides to increase display space (this can be undone by clicking the pin)
    • Root composite is now handled nicer
    • Composite instance entities now use just the composite name rather than whole path in the entity list and title bar
    • Can now only have one composite loaded at once
    • Restricted movement of tab panels
    • Aliases now follow the relative hierarchy when going to the entity they effect
    • Composites now sorted alphabetically
    • Fixed a bug where you couldn't create a composite or folder in the root folder
    • Composite uses window and function uses window is now resizable
    • Renamed "variable entities" to "composite parameters" to simplify onboarding for new users
    • Reworked and reworked various UI elements
    • Special icon for root and PAUSEMENU/GLOBAL/DisplayModel composites
    • Added ability to delete composites/folders in context menu
    • Special icons for entity types
    • Icons now display in tabs
    • Correctly dispose tabs when closed
    • Added context menu to copy/paste transform parameters
    • Added Discord rich presence
    • Input fields now auto select on several popups
    • Added ability to rename composites
    • Added context menu to handle entity operations
    • Added context menu to handle composite/folder operations
  • Unity tool:
    • Made loading non-rendered objects optional to improve loading times and play-time performance
    • Fixed some issues where levels/composites would not be loaded correctly when selected in the script editor
  • Added new foreground and background icon elements in the assets folder

0.11.1.X

Version 0.11.1.1

Released 14th September 2023.

  • Commands editor:
    • Use CTRL+S to save
    • Added option to disable save confirmation popup
    • Levels are now selected via toolstrip menu
    • Renamed "Overrides" to "Aliases"
    • Added more tooltips
    • More misc renames and tweaks
    • Performance improvements for the cross-ref checker
    • Performance improvements for finding zone
    • Added total counts to cross-ref buttons
    • Fixed a bug where only the first submesh of a model would display in the model preview
    • Fixed the "Change Model" button
    • Now loading level textures and global textures
    • Display rotation X/Y/Z in model previewer
    • Added option to render models with textures (experimental for now)
    • Added buttons to select entities in pin editor via GUI rather than dropdown
    • Updated websocket data to support new Unity level tool changes
    • Fixed maximising on "add folder" window
    • Fixed a bug with reloading composites when enabling/disabling hex codes
    • Sped up resource checking for composite porting
    • Removed backup functionality (please use the level backup tool)
  • Unity level previewer:
    • Reworked websocket data into JSON package
    • Removed all unused assets/scripts
    • Scene now in root of Assets
    • Large performance improvements
    • Updated to latest CathodeLib
    • Reduced duplications of CathodeLib functionality in-code
    • Path to Alien is now passed via websocket to remove need to modify script
    • Improved memory utilisation
    • Re-implemented Commands parsing - now loads from Commands rather than MVR
    • Loads Commands data contextually to the selected composite
    • Cubemaps now render for objects loaded via MVR
    • Updated some texture/cst indexes

Version 0.11.1.0

Released 8th September 2023.

  • Commands editor:
    • Added ability to add folders
    • Add composite is now contextual to selected folder
    • Added ability to search composites
    • Added option to search composites without folder names
    • Added functionality to search for uses of FunctionEntity types
    • Added option to disable tabs for composites/entities
    • Folder icons show open when folder is expanded
    • Threaded parameter loading to improve load speeds of large commands
    • Asset loading no longer blocks initial UI refresh
    • Fixed layer ordering of button in create composite entity
    • Fixed resizing on enum dropdown
    • Fixed an issue with composite duplicate name check
    • Added tooltips to several things
  • Backup tool:
    • Re-enabled legacy mod importing
    • Fixed memory exception issue
  • Verifying OpenCAGE tools no longer deletes backups
  • Added some catches to the updater to handle remote server errors
  • Reduced retry time on updater process kill script

0.11.0.X

Version 0.11.0.0

Released 2nd September 2023.

  • Commands editor:
    • Complete UI overhaul
      • All elements are now dynamically resizable
      • Multiple entities and composites can be opened at any one time
      • Entity list now separates name and type, and does not show entity guid
      • Entity list is now grouped by entity types and sorted
      • Added icons
      • Simplified several popup windows and reworked instancing logic (e.g. add entity and composite)
    • Improved loading speed
    • Script editor will no longer be able to load a level that doesn't have asset files
    • MVR editor now shows rotation data in euler format
    • Fixed a bug where modifying rotation in MVR editor would also modify scale
    • Added a catch to prevent setting empty folder/composite names
    • Added a button to show entities that instance the selected composite
    • Changed numeric input field to round to 7dp
    • General performance improvements
    • Fixed a bug where instances would not generate correctly in certain circumstances
    • Added additional catch to prevent corrupt saves
    • Improved name display for override/proxy entities
    • Nodegraph UI now relies on events to update
    • Proxies and overrides now display the entity they point to in the entity creator
    • Websocket should now update more reliably
    • Added status text
    • Added an option to show entity IDs (now disabled by default)
    • Added option to batch delete entities
    • Added ability to port composites between levels
      • Currently this only supports composites without Proxies and without Resource References. Will be expanded in future updates.
      • Supports porting nested composites where possible.
  • Config editor:
    • Complete UI overhaul
      • Editors now open within the same window rather than external windows
      • Resized all editors
      • Main editor window can now be navigated via a tree view
      • Added icons
      • Enforced consistent spacing and styling across all editors
      • Improved the UI of the Item and Inventory editor
      • Improved the UI of the Graphics Settings editor
    • Implemented new BML parser to Item and Inventory editor
    • Removed reset functionality (now in backup tool)
    • Removed mod packaging functionality (will return soon with improvements for level modifications)
    • Removed old font/image assets
    • Fixed some priority/ordering bugs in the Graphics Settings editor
    • Removed working file/directory requirement from Item and Inventory editor, and Graphics Settings editor
    • Can no longer add empty graphics settings
    • Reduced download size
  • Backup tool:
    • Renamed to Backup Manager
    • Added landing screen
    • Added behaviour tree reset functionality
    • Added config reset functionality
  • Behaviour tree editor:
    • Removed launcher
    • Implemented BML compilation into main editor
    • Split node and behaviour lists in two
    • Renamed main editor
    • Fixed some incorrect values in LegendPlugin
    • Added a lot of enum values and renamed CATHODE enums
    • Removed some legacy/unused options from the UI
    • Streamlined other legacy Brainiac implementations
    • Default window size/layout now matches new script editor
    • Fixed a bug where nested behaviours would not load properly
    • Updated to .NET Framework 4.7.2
    • Removed reset functionality (now in backup tool)
  • Asset editor:
    • Added ability to port textures between levels
  • Updated launch argument handling on all tools in prep for future changes
  • Submitted all tools to Microsoft for Smartscreen analysis
  • Updated roadmap and other stuff in README

0.10.2.x

Version 0.10.2.2

Released 9th August 2023.

  • Modified hashing algorithm of level backup tool to reduce size of backups

Version 0.10.2.1

Released 8th August 2023.

  • Backup tool:
    • Added a diff count to each backup
    • Diff count is shown above option to backup
    • Added an option to backup all levels at once
    • Added a prompt for first-time users to backup all levels
    • Fixed an issue where identical files would not be backed up correctly

Version 0.10.2.0

Released 7th August 2023.

  • Added a new tool to create and manage backups of levels
  • Script editor updates:
    • QOL improvements to TriggerSequence editor
    • MVR editor now shows the contextual hierarchy
    • Function entity types now display more consistently between function and class type
    • Added more autocomplete types
    • Physics.MAP is now loaded
    • Fixed an issue where types that should be string autocompleted to resource
    • Fixed an issue with _PATCH maps saving/loading incorrect WORLD data
    • Maps now populate in the selection correctly
    • Added a button to select composite type when making a composite instance entity (no longer a dropdown)
    • Added logic check to make sure you don't create an infinite loop of composite references
    • File trees now correctly select entries
    • Added an option to disable selecting entities when clicking on nodes in the nodegraph
    • Backup option now backs up the current state of the COMMANDS.PAK every 5 minutes to a COMMANDS_BACKUPS folder within the level, saving a maximum of 16 timestamped PAKs
  • Launch game tool updates:
    • Maps now populate in the selection correctly
    • Reduced filesize
  • Asset editor updates:
    • Maps now populate in the selection correctly
    • Fixed texture coordinate export
    • Model parts with no name now export as part index name
    • Reduced filesize
  • Config editor updates:
    • Removed hair/skin shading options
    • Updated CathodeLib
  • Other misc bugfixes and tweaks!

0.10.1.x

Version 0.10.1.0

Released 14th June 2023.

  • Added link to the OpenCAGE Discord
  • Script editor updates:
    • Added support for overrides
    • Added support for custom NPCs via the Character editor
    • Fixed model previews
    • Fixed a crash when adding entities to a new composite
    • Fixed duplicating entities with resource references
    • Composite instance information is now generated and stored
    • Animation PAK is now referenced for character skeletons
    • Resource and enum types now populate automatically when adding new parameters
    • Allowed override of auto-selected parameter datatype when adding a parameter
    • "reference" parameter now shows in the list for all function entities
    • Uneditable resource datatypes now show in the resource reference editor
    • Fixed a caching race condition
    • Large performance improvements when saving
    • Selecting an entity within nodegraph view now jumps to the entity
  • Asset editor updates:
    • File name and vert count now displayed for selected model in main window
    • "Add Component" button now works as expected for model editor
    • Materials with unsupported shader types no longer crash the material editor
  • Fixed instances where windows could be unintentionally maximised

0.10.0.x

Version 0.10.0.0

Released 26th April 2023.

  • Asset editor updates:
    • Added support for importing new models
    • Added support for importing new textures
    • Added support for importing new animations & skeletons
    • Added support for exporting models
    • Improved support for exporting textures
    • Added support for exporting animations & skeletons (will be improved over time)
    • Added support for editing materials:
      • Support for modifying assigned textures in every shader slot
      • Support for modifying tint, normal map scale, diffuse map scale, diffuse map offset
      • Support for editing material names
    • Added the ability to duplicate materials
    • Added support for editing existing models:
      • Support for adding components/parts/submeshes
      • Support for scaling submeshes
      • Support for applying new materials to submeshes
    • Added ability to preview models with textures
    • Added ability to preview materials
    • Added ability to edit existing animations & skeletons (will be improved over time)
    • Improved support for editing existing textures
    • Added ability to export all textures
    • Added ability to export all animations & skeletons
    • Improved ability to export all UI files
    • Added support for deleting models
    • Added support for deleting textures
    • Added support for deleting animations & skeletons
    • Redesigned landing page in WPF to match new OpenCAGE landing
    • Performance improvements
  • Behaviour tree editor updates:
    • Redesigned landing page in WPF to match new OpenCAGE landing
    • Reduced size of build
  • Config editor updates:
    • Redesigned landing page in WPF to match new OpenCAGE landing
    • Added border & close button to all main windows
    • Changed flow of app exit
  • Added asset editor settings
  • Script editor updates:
    • Improved stability when loading resource references which point to deleted models
    • Improved handling of unresolvable collision resource reference IDs
    • Updated CathodeLib version (some rendering issues with models present - will be fixed in the next release)
    • Fixed writing of renderable elements database to resolve LOD bug

0.9.3.x

Version 0.9.3.7

Released 9th April 2023.

  • Added an option to verify OpenCAGE components within settings
  • Rebuilt the landing page of OpenCAGE in WPF
  • Added a link to the new OpenCAGE documentation in the landing window
  • Updater will delete directories it is downloading updates for, to prevent files from old versions persisting
  • Fixed an issue where the Cinematic Tools would not function
  • Script editor updates:
    • Parameters on entities are now sorted alphabetically
    • Added CAGEAnimation editing support
    • Added a node viewer to visualise connections in/out of the currently selected entity
    • Added a toggle to enable the node viewer
    • Parameters that reference a colour now allow assignment through a colour picker, with colour preview
    • Enum parameters now allow selection of a named enum value, rather than inputting the index as a number (where currently possible)
    • Added autocomplete for parameters pointing to:
      • Room reverbs
      • Sound events
      • Sound banks
      • Materials
      • UI strings
      • Objective strings
    • Added a zone-selection button to entities that are zoned
    • Implemented a websocket server which can connect to Unity to load levels and focus on positions when entities are selected (WIP)
    • Added toggle to enable websocket connections for Unity editor
    • Popup windows are now auto-closed when no longer relevant to the current editor state
    • Added a "Delete Link" button on in/out links
    • Fixed an issue where dropdowns would autocomplete text when opening them
    • Improvements to memory usage
    • Parameter list for each entity is now fully populated aside from callbacks
    • Parameter list & default population now supports CompositeInterface inheritance for instanced composites
    • Default parameter population now accounts for inherited members
    • Added option to auto populate proxy parameters
    • "Enable Backups" option is now remembered when restarting the editor
    • CAGEAnimation cross-references are now included in the "References" popup

Version 0.9.3.6

Released 7th March 2023.

  • OpenCAGE must now be launched from Alien: Isolation's directory (if you prefer to launch it from elsewhere please use a shortcut!)
  • Updates to script editor:
    • Added support for editing splines
    • Added TriggerSequence usages to the references window
    • Updated the design of the references window to make it easier to expand
    • Added a rotation gizmo to the model viewer
    • TriggerSequence editor now allows you to edit events
    • Renamed "triggers" to "entities" in TriggerSequence editor
    • Fixed an error when duplicating entities with null ShortGuid values
    • Tidied up the project and renamed a bunch of stuff
    • Updated to new CathodeLib
    • Libraries are no longer embedded
  • Added a link to the GitHub repo on the OpenCAGE landing screen
  • Improved download URL formatting for local dev testing
  • Vastly reduced the size of the main OpenCAGE exe to reduce update download size
  • Added a one-time prompt to star the project on GitHub for regular users
  • Launch Game window is now an external app
  • Updater now auto retries if it fails to update

Version 0.9.3.5

Released 4th February 2023.

  • Renamed submodules to match new repo names
  • Script editor updates:
    • Massive performance improvements when loading/saving
    • Performance improvements when selecting an entity
    • Added a "references" button on entity info which shows all proxies and overrides that point to the entity
    • Added a button to go back to the previous composite
    • Resource editing has been changed, with support for:
      • Animated Models: select the animation index
      • Collision Mappings: select the collision ID and set a position/rotation
      • Nav Mesh Barrier Resources: set a position/rotation
      • Renderable Instances: set a model, materials, and a position/rotation
    • All other resource types are now automatically applied as appropriate
    • Overrides and proxies now show the entity they point to (and its hierarchy) in the entity list
    • Overrides can now point to variable and proxy entities as well as just function entities
    • Fixed various issues with the link editor where incorrect parameter suggestions would show
    • Fixed an issue where assets would sometimes fail to load
    • Fixed issues with duplicating entities
    • Fixed a bug where the parameter removing UI would hard-crash when no params/links were present
    • Swapped to using CathodeLib's new model/material parser
    • Abstracted more logic across to CathodeLib (release coming very soon)
    • Renamed to "Commands Editor"

Version 0.9.3.4

Released 8th January 2023.

  • Script editor updates:
    • Added option to enable automatic backups, which will save a secondary PAK every 5 minutes
    • Reworked save method for entity names (this is a breaking change, all existing custom entity names will be removed)
    • Added support for saving custom variable names
    • When an entity is deleted from a composite, all associated overrides and triggers will now also be removed within the same composite
    • Changed method for parameter generation (moved to CathodeLib)
    • Fixed a "parameter is not valid" entity lookup issue
    • Added support for renaming variable entities
    • Re-enabled support for adding/removing parameters to variable entities
    • Re-enabled support for duplicating variable entities
    • Fixed an issue with parameter ordering

Version 0.9.3.3

Released 5th January 2023.

  • Script editor updates:
    • Fixed entity lookup error

Version 0.9.3.2

Released 5th January 2023.

  • Script editor updates:
    • Large performance improvements when saving Commands files
    • Fixed a bug that prevented TriggerSequence and CAGEAnimation entities from functioning correctly
    • Added functionality to edit existing links
    • Re-added ability to add resource parameters and variable entities
    • Overrides and proxies will now suggest parameters for the entities they point to
    • Improvements to GUID generation for new objects
    • Jumping to an entity via a linked parameter that had been cleared from the list because of a search now works

Version 0.9.3.1

Released 4th January 2023.

  • Script editor updates:
    • Entity creator now allows manual typing input to select function
    • Entity link UI is now wider to allow full visibility of entity names
    • Resource parameter can no longer be manually added, and is instead automatically added to the appropriate entities
    • Some default parameters and resources are now optionally applied when instancing entities
    • Resource data is validated upon saving to check for incorrect configs
    • Added support for loading Environment_Animation.dat files & displaying indexes for ANIMATED_MODEL resources
    • Fixed enum lookup list
    • Fixed _PATCH DLC map resource loading
    • Entity name caching now caches per-composite
    • Links in and out of entities now show in the parameter list
    • When jumping to entities, they now correctly select in the UI
    • Datatype Entity is now called Variable Entity
    • Found and fixed some sorting issues that would cause rogue unintended crashes in-game
    • Other various UX improvements and vast codebase and stability improvements (updated to CathodeLib 0.3.2)
  • Added "Hot Reload" option to "Launch Game" screen [STEAM ONLY]
    • Enabling this allows you to press the "INSERT" key in-game to reload the current level

Version 0.9.3.0

Released 24th December 2022.

  • Script editor updates:
    • Resized various elements in the main UI
    • Added a search box to the proxy entity selection UI
    • Fixed a regional numeric formatting issue with floats
    • Game platform will now optionally show in the script editor header (toggleable via settings)
    • Fixed an issue where baked composites could not be resolved in the enum lookup (gcip_worldpickup, playforminduration, torch_control)
    • Removed "Clear MVR" option
    • Three new entity options are available
      • Edit Resources: this will allow you to add/edit/remove resources referenced by an entity or resource parameter
        • Renderables are currently editable, with support for other resource types coming soon
      • Edit Movers: this will allow you to view all baked static instances of the entity in the level
        • Instanced renderables (known as "movers") are stored independent of the resources attached to the script entity, and this data is used to apply instance-specific overrides to materials, models, and collision (E.G. in-game posters all have different poster materials yet are one entity in the scripting tool)
        • Currently you can edit the model, materials, transform, and type info for each mover - more functionality will be coming soon
      • Edit Function: this will allow you to edit entity-specific functionality
        • Currently, TriggerSequence sequence editing is supported, CAGEAnimation timeline editing support is coming soon (preview available)
    • Added model viewer to function with the resource and mover editors, will allow you to view any model in the game in a 3D viewer
      • Scrollwheel zooms the view, WASD translates the camera, and RMB pivots
    • Added support for loading and handling renderable elements, materials, models, and textures
      • The model and material previews are still in development, and will better reflect the in-game versions as work progresses
    • Composites tree now expands to the default selected root composite
    • Parameters are no longer sorted in the UI as this was causing unexpected errors when compiling
    • If you encounter an error while saving, your existing COMMANDS.PAK will no longer become corrupted
    • Parser no longer creates placeholders for linked entities that were deleted and not cleared up by CA's tools
    • Various other bug fixes and QOL improvements
  • Implemented LegendPlugin behaviour tree nodes that were previously unused: ActionAbortMeleeAttack, ActionAlienWonScareTest, ActionDebugString, ActionFakeSense, ActionForceSearch, ActionIdleTimeFacingTargetSensedPosition, ActionPauseSenses, ActionPlayTree, ActionResetSearchJobs, ActionSetMenaceManager, ActionTakeStep, DecoratorLoop, DecoratorSetSenseSet
  • Fixed font for Sound Tool option
  • Added a logger to track the current installed version, and number of times the app has launched
  • Various library updates:
    • Updated Newtonsoft JSON in Config Editor
    • Updated AlienPAK to .NET 4.8
    • Updated AlienPAK to use non-legacy CathodeLib

0.9.2.x

Version 0.9.2.8

Released 7th July 2022.

  • Fixed an error where DDS textures would export incorrectly.
  • Disabled rename/duplicate buttons in script editor for DataType entities.
  • Parameter UI has been condensed in the script editor for better readability.
  • Updated an additional Newtonsoft JSON alert.
  • Minor code tidy in main OpenCAGE app.

Version 0.9.2.7

Released 29th June 2022.

  • Updater now verifies a hash for archives to ensure correct versioning.
  • Updater download progress bar now displays a more accurate percentage.
  • Script editor now hides rename/duplicate options for datatype nodes.
  • Fixed a missing icon in the OpenCAGE settings window.
  • Updated an additional Newtonsoft JSON alert.

Version 0.9.2.6

Released 26th June 2022.

  • Fixed an issue where proxies would become corrupted and unresolvable.
  • Entity parameters are now sorted by type in the script editor GUI.
  • Updated Newtonsoft JSON version to resolve a security alert.

Version 0.9.2.5

Released 8th June 2022.

  • Minor updates to script editor:
    • Dumped some missing parameter names
    • Corrected parent/child link display to correctly show datatype node names
    • Disabled WIP options (CAGEAnimation editor / resources editor)

Version 0.9.2.4

Released 6th June 2022.

  • Added support for the GOG version of Alien: Isolation
  • Custom levels added to the game's ENV/PRODUCTION folder are now supported
    • "Launch Game" UI auto-populates all available levels in a dropdown
    • Game's binary is automatically patched to remove file validation checks
      • This not only allows launching custom levels, but support for editing a level's models PAK/BIN
  • Asset tools updated to support far more (if not all) DDS formats when previewing/exporting textures
  • Various updates to scripting tool & CathodeLib
    • Renamed "flowgraphs" to "composites" as this seems to better reflect their implementation in-engine
    • Reworked the entity/composite naming system
      • Composites are now renamed to their correctly cased names
      • More entities are now named as a result of changing dumping method
      • Reworked entity name lookup & saving to optimise read speeds
    • Additional ShortGuid strings added to lookup database
    • Improvements to hierarchy resolving
      • Unresolvable hierarchies are now automatically removed
      • Hierarchies are now shown on override/proxy entity summaries
    • Added ability to create overrides & proxies
    • Added TriggerSequence viewer/editor
    • Progress towards CAGEAnimation editor
    • Fixed MVR save option, and improved wording
    • Various other UI tweaks, optimisations, and fixes
    • Repo now embeds CathodeLib to improve development experience
      • CathodeLib is nearing a new release, more info shortly

Version 0.9.2.3

Released 19th March 2022.

  • All "STEAM ONLY" options (aside from Cinematic Tools) in the 0.9.2.2 patch notes are now available for Epic Games Store clients

Version 0.9.2.2

Released 19th March 2022.

  • Major overhaul to the "Launch Game" functionality
    • Added new launch options
      • Auto-inject Cinematic Tools (STEAM ONLY)
      • Enable UI performance overlay (STEAM ONLY)
    • Reworked "Loap Map" functionality
      • Tech_RnD_HzdLab can now be loaded into (STEAM ONLY)
      • Gamma settings will no longer be reset (STEAM ONLY)
      • Save games are accessible (STEAM ONLY)
      • Fixed implementation on Epic Games Store versions
      • All map names are now capitalised properly
      • Previously selected map is now remembered
  • Minor updates to Cathode Script editor
    • "Caching..." text shows when caching entity names
    • All map names are now capitalised properly
    • Enty point editor window now sorts flowgraphs alphabetically
  • Fixed font rendering in asset tool

Version 0.9.2.0

Released 7th March 2022.

  • Major update to script editor - too big to list here, but highlights:
    • Ability to add/delete entities, flowgraphs, links, and parameters
    • Support for editing individual parameter values and changing datatype
    • Auto selection of datatype for parameters
    • Massive optimisations and performance improvements
    • Resized window for smaller resolutions and improved layout/population
  • Re-enabled localisation editor
  • debug_font assets are auto-written to the game's DATA folder
  • Fixed implementation of custom fonts across all WinForm UIs
  • Reworked implementation of behaviour tree unpack/repack functionality
  • Adjusted button layout in Brainiac Designer workspace
  • All OpenCAGE related processes are auto-killed when updating to prevent issues
  • Fixed a SSL/TLS issue in the updater on Windows 7
  • Updated README