Enums

AGGRESSION_GAIN

  • LOW_AGGRESSION_GAIN
  • MED_AGGRESSION_GAIN
  • HIGH_AGGRESSION_GAIN

ALERTNESS_STATE

  • IGNORE_PLAYER
  • ALERT
  • AGGRESSIVE

ALIEN_CONFIGURATION_TYPE

  • DEFAULT
  • MILD
  • MODERATE
  • INTENSE
  • BACKSTAGEHOLD
  • MODERATELY_INTENSE
  • BACKSTAGEALERT
  • BACSTAGEHOLD_CLOSE
  • BACKSTAGEHOLD_VCLOSE

ALIEN_DEVELOPMENT_MANAGER_ABILITIES

  • NONE
  • THREAT_AWARE
  • LIKES_TO_CLOSE_VIA_BACKSTAGE
  • WILL_KILLTRAP
  • WILL_FLANK
  • WILL_FLANK_FROM_THREAT_AWARE
  • WILL_AMBUSH
  • SEARCH_LOCKERS
  • SEARCH_UNDER_STUFF

ALIEN_DEVELOPMENT_MANAGER_ABILITY_MASKS

  • NONE
  • THREAT_AWARE
  • LIKES_TO_CLOSE_VIA_BACKSTAGE
  • WILL_KILLTRAP
  • WILL_FLANK
  • WILL_FLANK_FROM_THREAT_AWARE
  • WILL_AMBUSH
  • SEARCH_LOCKERS
  • SEARCH_UNDER_STUFF

ALIEN_DEVELOPMENT_MANAGER_STAGES

  • NAIVE
  • THREAT_AWARE
  • GETTING_SNEAKY
  • REALLY_SNEAKY

ALLIANCE_GROUP

  • NEUTRAL
  • PLAYER
  • PLAYER_ALLY
  • ALIEN
  • ANDROID
  • CIVILIAN
  • SECURITY
  • DEAD
  • DEAD_MAN_WALKING

ALLIANCE_STANCE

  • FRIEND
  • NEUTRAL
  • ENEMY

AMBUSH_TYPE

  • KILLTRAP
  • FRONTSTAGE_AMBUSH

AMMO_TYPE

  • PISTOL_NORMAL
  • PISTOL_DUM_DUM
  • SMG_NORMAL
  • SMG_DUM_DUM
  • SHOTGUN_NORMAL
  • SHOTGUN_SLUG
  • FLAMETHROWER_NORMAL
  • FLAMETHROWER_AERATED
  • FLAMETHROWER_HIGH_DAMAGE
  • SHOTGUN_INCENDIARY
  • PISTOL_NORMAL_NPC
  • SHOTGUN_NORMAL_NPC
  • GRENADE_HE
  • GRENADE_FIRE
  • CATALYST_HE_SMALL
  • CATALYST_HE_LARGE
  • CATALYST_FIRE_SMALL
  • CATALYST_FIRE_LARGE
  • ACID_BURST_SMALL
  • ACID_BURST_LARGE
  • EMP_BURST_SMALL
  • EMP_BURST_LARGE
  • IMPACT
  • GRENADE_STUN
  • GRENADE_SMOKE
  • PISTOL_TAZER
  • MELEE_CROW_AXE
  • BOLTGUN_NORMAL
  • PUSH
  • CATTLEPROD_POWERPACK
  • EMP_BURST_LARGE_TIER2
  • EMP_BURST_LARGE_TIER3
  • GRENADE_FIRE_TIER2
  • GRENADE_FIRE_TIER3
  • GRENADE_HE_TIER2
  • GRENADE_HE_TIER3
  • GRENADE_STUN_TIER2
  • GRENADE_STUN_TIER3
  • ENVIRONMENT_FLAME

ANIM_CALLBACK_ENUM

  • NONE
  • STUN_DAMAGE_CALLBACK

ANIM_MODE

  • FORWARD
  • BACKWARD
  • BOUNCE
  • RANDOM

ANIM_TRACK_TYPE

  • T_FLOAT
  • T_FLOAT3
  • T_POSITION
  • T_STRING
  • T_GUID
  • T_MASTERING

ANIM_TREE_ENUM

  • NONE
  • STUN_DAMAGE_TREE

ANIMATION_EFFECT_TYPE

  • STUMBLE

AREA_SWEEP_TYPE

  • IN_AND_OUT_BETWEEN_TARGET_AND_POSITION
  • FIXED_RADIUS_AROUND_POSITION

AREA_SWEEP_TYPE_CODE

  • IN_AND_OUT_BETWEEN_TARGET_AND_POSITION
  • FIXED_RADIUS_AROUND_POSITION
  • AROUND_TARGET

AUTODETECT

  • AUTO
  • FORCE_ON
  • FORCE_OFF

BEHAVIOR_TREE_BRANCH_TYPE

  • NONE
  • CINEMATIC_BRANCH
  • ATTACK_BRANCH
  • AIM_BRANCH
  • DESPAWN_BRANCH
  • FOLLOW_BRANCH
  • STANDARD_BRANCH
  • SEARCH_BRANCH
  • AREA_SWEEP_BRANCH
  • BACKSTAGE_AREA_SWEEP_BRANCH
  • SHOT_BRANCH
  • SUSPECT_TARGET_RESPONSE_BRANCH
  • THREAT_AWARE_BRANCH
  • BACKSTAGE_AMBUSH_BRANCH
  • IDLE_JOB_BRANCH
  • USE_COVER_BRANCH
  • ASSAULT_BRANCH
  • MELEE_BRANCH
  • RETREAT_BRANCH
  • CLOSE_ON_TARGET_BRANCH
  • MUTUAL_MELEE_ONLY_BRANCH
  • VENT_MELEE_BRANCH
  • ASSAULT_NOT_ALLOWED_BRANCH
  • IN_VENT_BRANCH
  • CLOSE_COMBAT_BRANCH
  • DRAW_WEAPON_BRANCH
  • PURSUE_TARGET_BRANCH
  • RANGED_ATTACK_BRANCH
  • RANGED_COMBAT_BRANCH
  • PRIMARY_CONTROL_RESPONSE_BRANCH
  • DEAD_BRANCH
  • SCRIPT_BRANCH
  • IDLE_BRANCH
  • DOWN_BUT_NOT_OUT_BRANCH
  • MELEE_BLOCK_BRANCH
  • AGRESSIVE_BRANCH
  • ALERT_BRANCH
  • SHOOTING_BRANCH
  • GRAPPLE_BREAK_BRANCH
  • REACT_TO_WEAPON_FIRE_BRANCH
  • IN_COVER_BRANCH
  • SUSPICIOUS_ITEM_BRANCH_HIGH
  • SUSPICIOUS_ITEM_BRANCH_MEDIUM
  • SUSPICIOUS_ITEM_BRANCH_LOW
  • AGGRESSION_ESCALATION_BRANCH
  • STUN_DAMAGE_BRANCH
  • BREAKOUT_BRANCH
  • SUSPEND_BRANCH
  • TARGET_IS_NPC_BRANCH
  • PLAYER_HIDING_BRANCH
  • ATTACK_CORE_BRANCH
  • CORPSE_TRAP_BRANCH
  • OBSERVE_TARGET_BRANCH
  • TARGET_IN_CRAWLSPACE_BRANCH
  • MB_SUSPICIOUS_ITEM_ATLEAST_MOVE_CLOSE_TO
  • MB_THREAT_AWARE_ATTACK_TARGET_WITHIN_CLOSE_RANGE
  • MB_THREAT_AWARE_ATTACK_TARGET_WITHIN_VERY_CLOSE_RANGE
  • MB_THREAT_AWARE_ATTACK_TARGET_FLAMED_ME
  • MB_THREAT_AWARE_ATTACK_WEAPON_NOT_AIMED
  • MB_THREAT_AWARE_MOVE_TO_LOST_VISUAL
  • MB_THREAT_AWARE_MOVE_TO_BEFORE_ANIM
  • MB_THREAT_AWARE_MOVE_TO_AFTER_ANIM
  • MB_THREAT_AWARE_MOVE_TO_FLANKED_VENT
  • KILLTRAP_BRANCH
  • PANIC_BRANCH
  • BACKSTAGE_ALIEN_RESPONSE_BRANCH
  • NPC_VS_ALIEN_BRANCH
  • USE_COVER_VS_ALIEN_BRANCH
  • IN_COVER_VS_ALIEN_BRANCH
  • REPEATED_PATHFIND_FAILS_BRANCH
  • ALL_SEARCH_VARIANTS_BRANCH

BEHAVIOUR_MOOD_SET

  • NEUTRAL
  • THREAT_ESCALATION_AGGRESSIVE
  • THREAT_ESCALATION_PANICKED
  • AGGRESSIVE
  • PANICKED
  • SUSPICIOUS

BEHAVIOUR_TREE_FLAGS

  • DO_ASSAULT_ATTACK_CHECKS
  • IS_IN_VENT
  • IS_SITTING
  • PLAYER_HIDING
  • ATTACK_HIDING_PLAYER
  • ALIEN_ALWAYS_KNOWS_WHEN_IN_VENT
  • IS_CORPSE_TRAP_ON_START
  • IS_BACKSTAGE_STALK_LOCKED
  • PLAYER_WON_HIDING_QTE
  • ANDROID_IS_INERT
  • ANDROID_IS_SHOWROOM_DUMMY
  • NEVER_AGGRESSIVE
  • MUTE_DYNAMIC_DIALOGUE
  • BLOCK_AMBUSH_AND_KILLTRAPS
  • PREVENT_GRAPPLES
  • PREVENT_ALL_ATTACKS
  • USE_AIMED_STANCE_FOR_IDLE_JOBS
  • USE_AIMED_LOW_STANCE_FOR_IDLE_JOBS
  • IGNORE_PLAYER_IN_VENT_BEHAVIOUR
  • IS_ON_LADDER

BLEND_MODE

  • BLEND
  • ADDITIVE

BLUEPRINT_LEVEL

  • LEVEL_1
  • LEVEL_2
  • LEVEL_3

BUTTON_TYPE

  • KEYS
  • DISK

CAMERA_PATH_CLASS

  • GENERIC
  • POSITION
  • TARGET
  • REFERENCE

CAMERA_PATH_TYPE

  • LINEAR
  • BEZIER

CHARACTER_BB_ENTRY_TYPE

  • CBB_HAVE_CURRENT_TARGET
  • CBB_MOST_RECENT_TARGET_SENSE_IS_ACTIVATED
  • CBB_MOST_RECENT_TARGET_SENSE_HAS_BEEN_ACTIVATED
  • CBB_SENSE_ABOVE_FIRST
  • CBB_SENSE_ABOVE_LAST
  • CBB_SENSE_TRIGGERED_FIRST
  • CBB_SENSE_TRIGGERED_LAST
  • CBB_SENSE_BEEN_ABOVE_FIRST
  • CBB_SENSE_BEEN_ABOVE_LAST
  • CBB_SENSE_LAST_TIME_FIRST
  • CBB_SENSE_LAST_TIME_LAST
  • CBB_TARGET_CLOSEST_THRESHOLD
  • CBB_CAN_MOVE_TO_TARGET
  • CBB_HAVE_NEXT_TARGET
  • CBB_AGENT_MOTIVATION
  • CBB_GAUGE_AMOUNT_ABOVE_RETREAT
  • CBB_GAUGE_AMOUNT_ABOVE_FIRST
  • CBB_GAUGE_AMOUNT_ABOVE_MELEE_DEFENSE
  • CBB_GAUGE_AMOUNT_ABOVE_STUN_DAMAGE
  • CBB_GAUGE_AMOUNT_ABOVE_LAST
  • CBB_HAS_MELEE_ATTACK_AVAILABLE
  • CBB_ALLOWED_TO_ATTACK_TARGET
  • CBB_ALERTNESS_STATE
  • CBB_HAS_A_WEAPON
  • CBB_WEAPON_IS_EQUIPPED
  • CBB_WEAPON_NEEDS_RELOADING
  • CBB_LOGIC_CHARACTER_SUSPECT_TARGET_RESPONSE_TIMER
  • CBB_LOGIC_CHARACTER_TIMER_FIRST
  • CBB_LOGIC_CHARACTER_THREAT_AWARE_TIMEOUT_TIMER
  • CBB_LOGIC_CHARACTER_THREAT_AWARE_DURATION_TIMER
  • CBB_LOGIC_CHARACTER_SEARCH_TIMEOUT_TIMER
  • CBB_LOGIC_CHARACTER_BACKSTAGE_STALK_TIMEOUT_TIMER
  • CBB_LOGIC_CHARACTER_AMBUSH_TIMEOUT_TIMER
  • CBB_LOGIC_CHARACTER_BACKSTAGE_STALK_PICK_KILLTRAP_TIMER
  • CBB_LOGIC_CHARACTER_ATTACK_BAN_TIMER
  • CBB_LOGIC_CHARACTER_MELEE_ATTACK_BAN_TIMER
  • CBB_LOGIC_CHARACTER_VENT_BAN_TIMER
  • CBB_LOGIC_CHARACTER_NPC_STAY_IN_COVER_TIMER
  • CBB_LOGIC_CHARACTER_NPC_JUST_LEFT_COMBAT_TIMER
  • CBB_LOGIC_CHARACTER_ATTACK_KEEP_CHASING_TIMER
  • CBB_LOGIC_CHARACTER_DELAY_RETURN_TO_SPAWN_POINT_TIMER
  • CBB_LOGIC_CHARACTER_TARGET_IN_CRAWLSPACE_TIMER
  • CBB_LOGIC_CHARACTER_DURATION_SINCE_SEARCH_TIMER
  • CBB_LOGIC_CHARACTER_HEIGHTENED_SENSES_TIMER
  • CBB_LOGIC_CHARACTER_FLANKED_VENT_ATTACK_TIMER
  • CBB_LOGIC_CHARACTER_THREAT_AWARE_VISUAL_RETENTION_TIMER
  • CBB_LOGIC_CHARACTER_RESPONSE_TO_BACKSTAGE_ALIEN_TIMEOUT_TIMER
  • CBB_LOGIC_CHARACTER_VENT_ATTRACT_TIMER
  • CBB_LOGIC_CHARACTER_SEEN_PLAYER_AIM_WEAPON_TIMER
  • CBB_LOGIC_CHARACTER_SEARCH_BAN_TIMER
  • CBB_LOGIC_CHARACTER_OBSERVE_TARGET_TIMER
  • CBB_LOGIC_CHARACTER_REPEATED_PATHFIND_FAILUREST_TIMER
  • CBB_LOGIC_CHARACTER_TIMER_LAST
  • CBB_AFFECTED_BY_TARGETS_FLAME_THROWER

CHARACTER_CLASS

  • PLAYER
  • ALIEN
  • ANDROID
  • CIVILIAN
  • SECURITY
  • FACEHUGGER
  • INNOCENT
  • ANDROID_HEAVY
  • MOTION_TRACKER
  • MELEE_HUMAN

CHARACTER_CLASS_COMBINATION

  • NONE
  • PLAYER_ONLY
  • ALIEN_ONLY
  • ANDROID_ONLY
  • CIVILIAN_ONLY
  • SECURITY_ONLY
  • FACEHUGGER_ONLY
  • INNOCENT_ONLY
  • ANDROID_HEAVY_ONLY
  • MOTION_TRACKER
  • MELEE_HUMAN_ONLY
  • ANDROIDS
  • ALIENS
  • HUMAN_NPC
  • HUMAN
  • HUMANOID_NPC
  • HUMANOID
  • ANDROIDS_AND_ALIEN
  • PLAYER_AND_ALIEN
  • ALL

CHARACTER_FOLEY_SOUND

  • LEATHER
  • HEAVY_JACKET
  • HEAVY_OVERALLS
  • SHIRT
  • SUIT_JACKET
  • SUIT_TROUSERS
  • JEANS
  • BOOTS
  • FLATS
  • TRAINERS

CHARACTER_NODE

  • HEAD1
  • HEAD
  • HIPS
  • TORSO
  • SPINE2
  • SPINE1
  • SPINE
  • LEFT_ARM
  • RIGHT_ARM
  • LEFT_HAND
  • RIGHT_HAND
  • LEFT_LEG
  • RIGHT_LEG
  • LEFT_FOOT
  • RIGHT_FOOT
  • LEFT_WEAPON_BONE
  • RIGHT_WEAPON_BONE
  • LEFT_SHOULDER
  • RIGHT_SHOULDER
  • WEAPON
  • ROOT

CHARACTER_STANCE

  • DONT_CHANGE
  • STAND
  • CROUCHED

CHECKPOINT_TYPE

  • CAMPAIGN
  • MANUAL
  • CAMPAIGN_MISSION
  • MISSION_TEMP_STATE

CI_MESSAGE_TYPE

  • MSG_NORMAL
  • MSG_IMPORTANT
  • MSG_ERROR

CLIPPING_PLANES_PRESETS

  • MACRO
  • CLOSE
  • MID
  • WIDE
  • ULTRA

COLLISION_TYPE

  • LINE_OF_SIGHT_COL
  • CAMERA_COL
  • STANDARD_COL
  • UI
  • PLAYER_COL
  • PHYSICS_COL
  • TRANSPARENT_COL
  • DETECTABLE

COMBAT_BEHAVIOUR

  • ALLOW_ATTACK
  • ALLOW_AIM
  • CINEMATICS_ONLY
  • ALLOW_IDLE_JOBS
  • ALLOW_USE_COVER
  • MUTUAL_MELEE
  • VENT_MELEE
  • ALLOW_SYSTEMATIC_SEARCH
  • ALLOW_AREA_SWEEP
  • ALLOW_WITHDRAW_TO_BACKSTAGE
  • ALLOW_SUSPECT_TARGET_RESPONSE
  • ALLOW_THREAT_AWARE
  • ALLOW_BREAKOUT_WHEN_SHOT
  • ALLOW_BACKSTAGE_AMBUSH
  • ALLOW_ASSAULT
  • ALLOW_MELEE
  • ALLOW_RETREAT
  • ALLOW_CLOSE_ON_TARGET
  • ALLOW_REACT_TO_WEAPON_FIRE
  • ALLOW_AGGRESSION_ESCALATION
  • RESET_ALL_TO_DEFAULTS
  • ALLOW_ADVANCE_ON_TARGET
  • ALLOW_ALIEN_AMBUSHES
  • ALLOW_PANIC
  • ALLOW_SUSPICIOUS_ITEM
  • ALLOW_RESPONSE_TO_BACKSTAGE_ALIEN
  • ALLOW_ESCALATION_PREVENTS_SEARCH
  • ALLOW_OBSERVE_TARGET

CROUCH_MODE

  • FORCE_CROUCH
  • FORCE_UNCROUCH
  • ALLOW_UNCROUCH

CUSTOM_CHARACTER_ACCESSORY_OVERRIDE

  • ACCESSORY_OVERRIDE_NONE
  • ACCESSORY_OVERRIDE_01
  • ACCESSORY_OVERRIDE_02
  • ACCESSORY_OVERRIDE_03
  • ACCESSORY_OVERRIDE_04
  • ACCESSORY_OVERRIDE_05
  • ACCESSORY_OVERRIDE_06
  • ACCESSORY_OVERRIDE_07
  • ACCESSORY_OVERRIDE_08
  • ACCESSORY_OVERRIDE_09
  • ACCESSORY_OVERRIDE_10

CUSTOM_CHARACTER_ASSETS

  • ASSETSET_01
  • ASSETSET_02
  • ASSETSET_03
  • ASSETSET_04
  • ASSETSET_05
  • ASSETSET_06
  • ASSETSET_07
  • ASSETSET_08
  • ASSETSET_09
  • ASSETSET_10

CUSTOM_CHARACTER_BUILD

  • STANDARD
  • HEAVY

CUSTOM_CHARACTER_COMPONENT

  • TORSO
  • LEGS
  • SHOES
  • HEAD
  • ARMS
  • COLLISION

CUSTOM_CHARACTER_ETHNICITY

  • AFRICAN
  • CAUCASIAN
  • ASIAN

CUSTOM_CHARACTER_GENDER

  • MALE
  • FEMALE

CUSTOM_CHARACTER_MODEL

  • NPC
  • ANDROID
  • CORPSE

CUSTOM_CHARACTER_POPULATION

  • POPULATION_01
  • POPULATION_02
  • POPULATION_03
  • POPULATION_04
  • POPULATION_05
  • POPULATION_06
  • POPULATION_07
  • POPULATION_08
  • POPULATION_09
  • POPULATION_10

CUSTOM_CHARACTER_SLEEVETYPE

  • LONG
  • MEDIUM
  • SHORT

CUSTOM_CHARACTER_TYPE

  • NONE
  • RANDOM
  • NAMED

DAMAGE_EFFECT_TYPE_FLAGS

  • NONE
  • INCENDIARY
  • STUN
  • BLIND
  • EMP
  • ACID
  • GAS
  • IMPACT
  • COLLISION
  • SLIDING
  • MELEE
  • ALL
  • INVALID_FLAG_MASK
  • PROJECTILE
  • ANY_IMPACTING_WEAPON

DAMAGE_EFFECTS

  • INCENDIARY
  • EMP
  • ACID
  • GAS
  • IMPACT
  • BALLISTIC
  • COLLISION
  • SLIDING
  • MELEE
  • BALLISTIC_OR_MELEE
  • ANY

DAMAGE_MODE

  • DAMAGED_BY_ALL
  • DAMAGED_BY_PLAYER_ONLY
  • INVINCIBLE

DEATH_STYLE

  • PDS_DROP_DEAD
  • PDS_SKIP_ALL_ANIMS
  • PDS_SKIP_ALL_ANIMS_NO_RAGDOLL

DEVICE_INTERACTION_MODE

  • NONE
  • HACKING
  • HACKING_REACTION
  • REWIRE
  • CONTAINER
  • KEYPAD
  • INTERACTIVE_TERMINAL
  • CUTTING_PANEL

DIALOGUE_ACTION

  • Suspicious_Warning
  • Suspicious_Warning_Fail
  • Missing_Buddy
  • Search_Starts
  • Search_Loop
  • Search_Fail
  • Detected_Enemy
  • Interrogative
  • Warning
  • Last_Chance
  • Stand_Down
  • Use_Cover
  • No_Cover
  • Shoot_From_Cover
  • Cover_Invalidated
  • Alamo
  • Panic
  • Attack
  • Hit_By_Weapon
  • Blocks_Blow
  • Final_Hit
  • Ally_Death
  • Incoming_IED
  • Alert_Squad
  • Idle_Chatter
  • Enter_Grapple
  • Grab_From_Cover
  • Player_Observed
  • Suspicious_Item_Initial
  • Suspicious_Item_CloseTo
  • Melee
  • Advance
  • Death
  • Alien_Heard_Backstage

DIALOGUE_ARGUMENT

  • Character_Voice
  • Dialogue_Progression
  • Target_Character
  • NPC_Group_Status
  • NPC_Dialogue_Mode
  • Action
  • Seen_Target
  • Call_Response
  • Android_Escalation
  • Suspicious_Item_Type
  • Last_Activated_Sense
  • Last_Hit_By_Weapon
  • Injured_State

DIALOGUE_NPC_COMBAT_MODE

  • Area_Sweep
  • Attack
  • Idle
  • Suspect_Response
  • Systematic_Search
  • Target_Lost

DIALOGUE_NPC_CONTEXT

  • Alamo
  • Been_In_Combat
  • Seen_Target
  • Unknown_Target

DIALOGUE_NPC_EVENT

  • SUSPICIOUS_WARNING
  • SUSPICIOUS_WARNING_FAIL
  • MISSING_BUDDY
  • SEARCH_STARTED
  • SEARCH_LOOP
  • SEARCH_COMPLETED
  • DETECTED_ENEMY
  • INTERROGATIVE
  • WARNING
  • LAST_CHANCE
  • STAND_DOWN
  • GO_TO_COVER
  • NO_COVER
  • SHOOT_FROM_COVER
  • COVER_BROKEN
  • ALAMO
  • PANIC
  • ATTACK
  • HIT_BY_WEAPON
  • BLOCK
  • FINAL_HIT
  • ALLY_DEATH
  • INCOMING_IED
  • ALERT_SQUAD
  • IDLE_PASSIVE
  • IDLE_AGGRESSIVE
  • ENTER_GRAPPLE
  • GRAPPLE_FROM_COVER
  • PLAYER_OBSERVED
  • SUSPICIOUS_ITEM_INITIAL
  • SUSPICIOUS_ITEM_CLOSE
  • MELEE
  • ADVANCE
  • MY_DEATH
  • ALIEN_HEARD_BACKSTAGE
  • ALIEN_SIGHTED
  • ALIEN_ATTACKING_ME

DIALOGUE_VOICE_ACTOR

  • AUTO
  • CV1
  • CV2
  • CV3
  • CV4
  • CV5
  • CV6
  • RT1
  • RT2
  • RT3
  • RT4
  • AN1
  • AN2
  • AN3
  • ANH
  • TOTAL
  • FIRST_CIVILIAN_MALE_VOICE
  • LAST_CIVILIAN_MALE_VOICE
  • FIRST_CIVILIAN_FEMALE_VOICE
  • LAST_CIVILIAN_FEMALE_VOICE
  • FIRST_SECURITY_MALE_VOICE
  • LAST_SECURITY_MALE_VOICE
  • FIRST_ANDROID_VOICE
  • LAST_ANDROID_VOICE

DIFFICULTY_SETTING_TYPE

  • EASY
  • MEDIUM
  • HARD
  • IRON
  • NOVICE

DOOR_MECHANISM

  • NONE
  • BLANK
  • KEYPAD
  • LEVER
  • BUTTON
  • HACKING
  • HIDDEN_KEYPAD
  • HIDDEN_LEVER
  • HIDDEN_HACKING
  • HIDDEN_BUTTON

DOOR_STATE

  • USE_KEYCARD
  • USE_KEYCODE
  • USE_LEVER
  • USE_HACKING
  • USE_CUTTING
  • USE_BUTTON
  • USE_MECHANISM
  • UPGRADE_HACKING
  • HACKING_REQUIRED
  • RESTORE_POWER
  • UPGRADE_CUTTING
  • CUTTING_REQUIRED
  • KEYCARD_REQUIRED
  • LOCKED

DUCK_HEIGHT

  • LOW
  • LOWER
  • LOWEST

ENEMY_TYPE

  • PLAYER
  • HUMAN
  • HUMAN_AND_PLAYER
  • ANDROID
  • NPC_HUMANOID
  • HUMANOID
  • ALIEN
  • ANY

ENVIRONMENT_ARCHETYPE

  • SCIENCE
  • HABITATION
  • TECHNICAL
  • ENGINEERING

EQUIPMENT_SLOT

  • USE_CURRENT_SLOT
  • ANY_WEAPON_SLOT
  • WEAPON_SLOT_SHOTGUN
  • WEAPON_SLOT_PISTOL
  • MELEE_SLOT
  • CATTLEPROD_SLOT
  • WEAPON_SLOT_FLAMETHROWER
  • WEAPON_SLOT_BOLTGUN
  • MOTION_TRACKER_SLOT
  • TORCH_SLOT
  • MEDIPEN_SLOT
  • TEMPORARY_WEAPON_SLOT
  • NO_WEAPON_SLOT

EVENT_OCCURED_TYPE

  • SENSED_TARGET
  • SENSED_SUSPICIOUS_ITEM
  • TARGET_HIDEING
  • SUSPECT_TARGET_RESPONSE

EXIT_WAYPOINT

  • SOLACE
  • AIRPORT
  • TECH_HUB
  • TECH_COMMS
  • SCI_HUB
  • HOSPITAL_UPPER
  • HOSPITAL_LOWER
  • ANDROID_LAB
  • SHOPPING_CENTRE
  • LV426
  • TECH_RND
  • REACTOR_CORE
  • RND_HAZLAB
  • CORP_PENT
  • APPOLLO_CORE
  • DRY_DOCKS
  • GRAVITY_ANCHORS
  • TOWING_PLATFORM

FLAG_CHANGE_SOURCE_TYPE

  • SCRIPT
  • ACTION

FLASH_INVOKE_TYPE

  • NONE
  • INT
  • FLOAT
  • INT_INT
  • FLOAT_FLOAT
  • INT_FLOAT
  • FLOAT_INT
  • INT_INT_INT
  • FLOAT_FLOAT_FLOAT

FLASH_SCRIPT_RENDER_TYPE

  • NORMAL
  • RENDER_TO_TEXTURE
  • MULTI_RENDER_TO_TEXTURE

FOG_BOX_TYPE

  • BOX
  • PLANE

FOLDER_LOCK_TYPE

  • LOCKED
  • NONE
  • KEYCODE

FOLLOW_CAMERA_MODIFIERS

  • WALKING
  • RUNNING
  • CROUCHING
  • AIMING
  • AIMING_CROUCHED
  • AIMING_THROW
  • AIMING_CROUCHED_THROW
  • EDGE_HORIZONTAL
  • EDGE_VERTICAL
  • COVER_LEFT
  • COVER_RIGHT
  • PEEKING_LEFT
  • PEEKING_RIGHT
  • PEEKING_OVER_LEFT
  • PEEKING_OVER_RIGHT
  • COVER_AIM_LEFT
  • COVER_AIM_RIGHT
  • COVER_AIM_OVER_LEFT
  • COVER_AIM_OVER_RIGHT
  • VENTS_CROUCH
  • VENTS_AIM
  • HIDING_COVER
  • TRAVERSAL_GAP
  • TRAVERSAL_AIMING
  • TRAVERSAL_CLIMB_OVER_VAULT_LOW
  • TRAVERSAL_CLIMB_OVER_VAULT_HIGH
  • TRAVERSAL_CLIMB_OVER_CLAMBER_LOW
  • TRAVERSAL_CLIMB_OVER_CLAMBER_MEDIUM
  • TRAVERSAL_CLIMB_OVER_CLAMBER_HIGH
  • TRAVERSAL_CLIMB_OVER_MANTLE_LOW
  • TRAVERSAL_CLIMB_OVER_MANTLE_MEDIUM
  • TRAVERSAL_CLIMB_OVER_MANTLE_HIGH
  • TRAVERSAL_CLIMB_UNDER
  • TRAVERSAL_LEAP
  • MELEE_ATTACK
  • COVER_LEFT_STANDING
  • COVER_RIGHT_STANDING
  • COVER_TRANSITION_LEFT
  • COVER_TRANSITION_RIGHT
  • HUB_ACCESSED
  • COVER_AIM_LEFT_STANDING
  • COVER_AIM_RIGHT_STANDING
  • SAFE_MODIFIER_STAND
  • SAFE_MODIFIER_CROUCH
  • HIDE_CROUCH
  • SAFE_MODIFIER_AIMING
  • SAFE_MODIFIER_AIMING_CROUCH
  • MOTION_TRACKER
  • MOTION_TRACKER_CROUCHED
  • MOTION_TRACKER_VENTS
  • BOLTGUN_AIM
  • BOLTGUN_AIM_CROUCHED
  • BOLTGUN_AIM_VENTS

FOLLOW_TYPE

  • LEADING_THE_WAY
  • EXPLORATION

FRAME_FLAGS

  • SUSPICIOUS_ITEM_LOW_PRIORITY
  • SUSPICIOUS_ITEM_MEDIUM_PRIORITY
  • SUSPICIOUS_ITEM_HIGH_PRIORITY
  • COULD_SEARCH
  • COULD_RESPOND_TO_HIDING_PLAYER
  • COULD_DO_SUSPICIOUS_ITEM_HIGH_PRIORITY
  • COULD_DO_SUSPECT_TARGET_RESPONSE_MOVE_TO

FRONTEND_STATE

  • FRONTEND_STATE_SPLASH
  • FRONTEND_STATE_MENU
  • FRONTEND_STATE_ATTRACT
  • FRONTEND_STATE_DLC_MAP

GAME_CLIP

  • DEATH_FROM_BELOW
  • THE_HUNT_BEGINS
  • SYNTHETIC_OFFLINE
  • ACCESS_ALL_AREAS
  • GOING_DOWN
  • JUST_IN_TIME
  • SYNTHETIC_INFERNO
  • SYSTEMS_SHOCK
  • HIGHLY_ADAPTABLE
  • GET_BACK
  • HUNTED
  • A_HAZARD_CONTAINED
  • ON_TARGET
  • FLAMIN_JOE
  • DEATH_FROM_ABOVE

GATING_TOOL_TYPE

  • KEY
  • AXE
  • CROWBAR
  • GAS_MASK
  • CUTTING_TOOL
  • HACKING_TOOL
  • REWIRE
  • CABLE_CLAMPS

IDLE

  • STAND
  • QUAD
  • DONT_CHANGE
  • DEFAULT
  • CROUCHED
  • IN_COVER

IDLE_STYLE

  • NO_FIDGETS
  • NORMAL
  • SEARCH
  • CORPSE_TRAP

IMPACT_CHARACTER_BODY_LOCATION_TYPE

  • ALL
  • ARMS
  • HEAD
  • NECK
  • TORSO
  • LEGS
  • HEAD_NECK
  • TORSO_LEGS
  • TORSO_ARMS
  • TORSO_ARMS_LEGS
  • ARMS_LEGS

INPUT_DEVICE_TYPE

  • MOUSE_AND_KEYBOARD
  • GAMEPAD

JOB_TYPE

  • IDLE
  • DESPAWN
  • AREA_SWEEP
  • AREA_SWEEP_FLARE
  • SYSTEMATIC_SEARCH_TARGET_JOB
  • SYSTEMATIC_SEARCH
  • SYSTEMATIC_SEARCH_FLARE
  • SYSTEMATIC_SEARCH_SPOTTING_POSITION
  • SYSTEMATIC_SEARCH_CRAWL_SPACE_SPOTTING_POSITION
  • PICKUP_WEAPON
  • ASSAULT
  • PLAYER_HIDING
  • FOLLOW
  • FOLLOW_CENTRE
  • PANIC

LEVEL_HEAP_TAG

  • AI_MEM_A_CHARACTER
  • AI_MEM_A_ENTITIES
  • AI_MEM_A_JOBS
  • AI_MEM_A_NAV_MESH
  • AI_MEM_AGG_MANAGER
  • AI_MEM_ENEMY_RECORD_CONTAINER
  • AI_MEM_SPOT_TASK_CONTAINER
  • AI_MEM_SUS_ITEM_CONTAINER
  • AI_MEM_SEARCH_TASK_CONTAINER
  • AI_MEM_VENT_MANAGER_CONTAINER
  • AI_MEM_COVER_CONTAINER
  • AI_MEM_DIALOGUE_CONTAINER
  • AI_MEM_SQUAD_CONTAINER
  • AI_MEM_NPC_COMBAT_CONTAINER
  • AI_MEM_NPC_CHARACTER_CONTAINER
  • AI_MEM_NPC_GROUP_MEMBER_CONTAINER
  • AI_MEM_JOB_CONTAINER
  • AI_MEM_VENT_CONTAINER
  • AI_MEM_BLACKBOARD_CONTAINER
  • AI_MEM_CATHODE_SUBS_CONTAINER
  • AI_MEM_PUBLISHER_CONTAINER
  • AI_MEM_THROWN_CONTAINER
  • AI_MEM_SMOKE_MANAGER_CONTAINER

LEVER_TYPE

  • PULL
  • ROTATE

LIGHT_ADAPTATION_MECHANISM

  • PERCENTILE
  • BRACKETED_MEAN

LIGHT_ANIM

  • UNIFORM
  • PULSATE
  • OSCILLATE
  • FLICKER
  • FLUCTUATE
  • FLICKER_OFF
  • SPARKING
  • BLINK

LIGHT_FADE_TYPE

  • NONE
  • SHADOW
  • LIGHT

LIGHT_TRANSITION

  • INSTANT
  • FADE
  • FLICKER
  • FLICKER_CUSTOM
  • FADE_FLICKER_CUSTOM

LIGHT_TYPE

  • OMNI
  • SPOT
  • STRIP

LOCOMOTION_STATE

  • WALKING
  • RUNNING
  • CROUCHING
  • IN_VENT
  • AIMING
  • TRAVERSING
  • IDLING

LOCOMOTION_TARGET_SPEED

  • SLOWEST
  • SLOW
  • FAST
  • FASTEST

LOGIC_CHARACTER_FLAGS

  • DONE_BREAKOUT
  • SHOULD_RESET
  • DO_ASSAULT_ATTACK_CHECKS
  • IS_IN_VENT
  • BANNED_FROM_VENT
  • HAS_DONE_GRAPPLE_BREAK
  • HAS_RECEIVED_DOT
  • IS_SITTING
  • DONE_ESCALATION_JOB
  • SHOULD_BREAKOUT
  • SHOULD_ATTACK
  • SHOULD_HIT_AND_RUN
  • DONE_HIT_AND_RUN
  • PLAYER_HIDING
  • ATTACK_HIDING_PLAYER
  • ALIEN_ALWAYS_KNOWS_WHEN_IN_VENT
  • IS_CORPSE_TRAP_ON_START
  • SHOULD_DESPAWN
  • ATTACK_HAS_GOT_WITHIN_ROUTING_THRESHOLD
  • LOCK_BACKSTAGE_STALK
  • TOTALLY_BLIND_IN_DARK
  • PLAYER_WON_HIDING_QTE
  • ANDROID_IS_INERT
  • ANDROID_IS_SHOWROOM_DUMMY
  • SHOULD_AMBUSH
  • NEVER_AGGRESSIVE
  • MUTE_DYNAMIC_DIALOGUE
  • DOING_THREAT_AWARE_ANIM
  • DONE_THREAT_AWARE
  • BLOCK_AMBUSH_AND_KILLTRAPS
  • PREVENT_GRAPPLES
  • PREVENT_ALL_ATTACKS
  • ALLOW_FLANKED_VENT_ATTACK
  • IGNORE_PLAYER_IN_VENT_BEHAVIOUR
  • USE_AIMED_STANCE_FOR_IDLE_JOBS
  • USE_AIMED_LOW_STANCE_FOR_IDLE_JOBS
  • CLOSE_TO_BACKSTAGE_ALIEN
  • IS_IN_EXPLOITABLE_AREA
  • IS_ON_LADDER
  • HAS_REPEATED_PATHFIND_FAILURES

LOGIC_CHARACTER_GAUGE_TYPE

  • RETREAT_GAUGE
  • STUN_DAMAGE_GAUGE

LOGIC_CHARACTER_TIMER_TYPE

  • SUSPECT_TARGET_RESPONSE_DELAY_TIMER
  • FIRST_LOGIC_CHARACTER_TIMER
  • THREAT_AWARE_TIMEOUT_TIMER
  • THREAT_AWARE_DURATION_TIMER
  • SEARCH_TIMEOUT_TIMER
  • BACKSTAGE_STALK_TIMEOUT_TIMER
  • AMBUSH_TIMEOUT_TIMER
  • ATTACK_BAN_TIMER
  • MELEE_ATTACK_BAN_TIMER
  • VENT_BAN_TIMER
  • NPC_STAY_IN_COVER_SHOOT_TIMER
  • NPC_JUST_LEFT_COMBAT_TIMER
  • ATTACK_KEEP_CHASING_TIMER
  • DELAY_RETURN_TO_SPAWN_POINT_TIMER
  • TARGET_IN_CRAWLSPACE_TIMER
  • DURATION_SINCE_SEARCH_TIMER
  • HEIGHTENED_SENSES_TIMER
  • BACKSTAGE_STALK_PICK_KILLTRAP_TIMER
  • FLANKED_VENT_ATTACK_TIMER
  • THREAT_AWARE_VISUAL_RETENTION_TIMER
  • RESPONSE_TO_BACKSTAGE_ALIEN_TIMEOUT_TIMER
  • VENT_ATTRACT_TIMER
  • SEEN_PLAYER_AIM_WEAPON_TIMER
  • SEARCH_BAN_TIMER
  • OBSERVE_TARGET_TIMER
  • REPEATED_PATHFIND_FAILUREST_TIMER

LOOK_SPEED

  • SLOW
  • MODERATE
  • FAST
  • FREE_LOOK
  • LEADING_LOOK

MAP_ICON_TYPE

  • REWIRE
  • HACKING
  • KEYPAD
  • LOCKED
  • SAVEPOINT
  • WAYPOINT
  • TOOL_PICKUP
  • WEAPON_PICKUP
  • CUTTING_POINT
  • LEVEL_LOAD
  • LADDER
  • CONTAINER
  • TERMINAL_INTERACTION
  • LOCKED_DOOR
  • UNLOCKED_DOOR
  • HIDDEN
  • GENERIC_INTERACTION
  • POWERED_DOWN_DOOR
  • KEYCODE

MELEE_ATTACK_TYPE

  • HIT_ATTACK
  • GRAPPLE_ATTACK
  • KILL_ATTACK
  • VENT
  • TRAP_ATTACK
  • ANY
  • NONE

MELEE_CONTEXT_TYPE

  • ANDROID_LOW_COVER_GRAPPLE
  • ANDROID_HIGH_COVER_GRAPPLE
  • ANDROID_CORPSE_TRAP_GRAPPLE

MOOD

  • NEUTRAL
  • SCARED
  • ANGRY
  • HAPPY
  • SAD
  • SUSPICIOUS
  • INJURED

MOOD_INTENSITY

  • LOW
  • MEDIUM
  • HIGH

MOVE

  • SLOW_WALK
  • WALK
  • FAST_WALK
  • RUN
  • OBSOLETE_1
  • OBSOLETE_2
  • TELEPORT

MUSIC_RTPC_MODE

  • UNCHANGED
  • THREAT
  • STEALTH
  • ALIEN_DISTANCE
  • MANUAL
  • OBJECT_DISTANCE

NOISE_TYPE

  • HARMONIC
  • FRACTAL

NPC_AGGRO_LEVEL

  • NONE
  • STAND_DOWN
  • INTERROGATIVE
  • WARNING
  • LAST_CHANCE
  • NO_LIMIT
  • AGGRESSIVE

NPC_COMBAT_STATE

  • NONE
  • WARNING
  • ATTACKING
  • REACHED_OBJECTIVE
  • ENTERED_COVER
  • LEAVE_COVER
  • START_RETREATING
  • REACHED_RETREAT
  • LOST_SENSE
  • SUSPICIOUS_WARNING
  • SUSPICIOUS_WARNING_FAILED
  • START_ADVANCE
  • DONE_ADVANCE
  • BLOCKING
  • HEARD_BS_ALIEN
  • ALIEN_SIGHTED

NPC_COVER_REQUEST_TYPE

  • DEFAULT
  • RETREAT
  • AGGRESSIVE
  • DEFENSIVE
  • ALIEN
  • PLAYER_IN_VENT

NPC_GUN_AIM_MODE

  • AUTO
  • GUN_DOWN
  • GUN_RAISED

ORIENTATION_AXIS

  • X_AXIS
  • Y_AXIS
  • Z_AXIS

PATH_DRIVEN_TYPE

  • CHARACTER_PROJECTION
  • POINT_PROJECTION
  • TIME_PROGRESS

PAUSE_SENSES_TYPE

  • KNOCKED_OUT

PICKUP_CATEGORY

  • UNKNOWN
  • WEAPON
  • AMMO
  • ITEM
  • KILLTRAP
  • DOOR
  • COMPUTER
  • ALIEN
  • SAVE_TERMINAL

PLATFORM_TYPE

  • PL_PC
  • PL_PS3
  • PL_X360
  • PL_PS4
  • PL_XBOXONE
  • PL_OLDGEN
  • PL_NEXTGEN

PLAYER_INVENTORY_SET

  • DEFAULT_PLAYER
  • LV426_PLAYER
  • OTHER_PLAYER

PRIORITY

  • LOWEST
  • LOW
  • MEDIUM
  • HIGH
  • HIGHEST

RANGE_TEST_SHAPE

  • SPHERE
  • VERTICAL_CYLINDER

RAYCAST_PRIORITY

  • LOW
  • MEDIUM
  • HIGH
  • CRITICAL

RESPAWN_MODE

  • ON_DEATH_POINT
  • NEAR_DEATH_POINT
  • NEAR_COMPANION

REWIRE_SYSTEM_NAME

  • AI_UI_MAIN_LIGHTING
  • AI_UI_DOOR_SYSTEM
  • AI_UI_VENT_ACCESS
  • AI_UI_SECURITY_CAMERAS
  • AI_UI_TANNOY
  • AI_UI_ALARMS
  • AI_UI_SPRINKLERS
  • AI_UI_RELEASE_VALVE
  • AI_UI_GAS_LEAK
  • AI_UI_AIR_CONDITIONING
  • AI_UI_UNSTABLE_SYSTEM

REWIRE_SYSTEM_TYPE

  • AI_UI_MAIN_LIGHTING
  • AI_UI_DOOR_SYSTEM
  • AI_UI_VENT_ACCESS
  • AI_UI_SECURITY_CAMERAS
  • AI_UI_TANNOY
  • AI_UI_ALARMS
  • AI_UI_SPRINKLERS
  • AI_UI_RELEASE_VALVE
  • AI_UI_GAS_LEAK
  • AI_UI_AIR_CONDITIONING
  • AI_UI_UNSTABLE_SYSTEM

SECONDARY_ANIMATION_LAYER

  • GENERAL_ADDITIVE
  • BREATHE
  • GUN
  • TAIL
  • LOOK
  • HANDS
  • FACE

SENSE_SET

  • SET_1
  • SET_2
  • SET_3

SENSE_SET_DEFAULT

  • SET_NORMAL
  • SET_HEIGHTENED

SENSE_SET_SYSTEM

  • SET_1_NORMAL
  • SET_1_HEIGHTENED
  • SET_LAST_DEFAULT
  • SET_2
  • SET_3

SENSORY_TYPE

  • NONE
  • VISUAL
  • WEAPON_SOUND
  • MOVEMENT_SOUND
  • DAMAGE_CAUSED
  • TOUCHED
  • AFFECTED_BY_FLAME_THROWER
  • SEE_FLASH_LIGHT
  • COMBINED_SENSE

SHAKE_TYPE

  • CONSTANT
  • IMPULSE

SIDE

  • LEFT
  • RIGHT

SOUND_POOL

  • GENERAL
  • PLAYER_WEAPON

SPEECH_PRIORITY

  • LOW
  • MEDIUM
  • HIGH
  • STREAMED_COMBAT
  • COMBAT
  • DEATH

STEAL_CAMERA_TYPE

  • FORCE_STEAL
  • BUTTON_PROMPT
  • JUST_CONVERGE

SUB_OBJECTIVE_TYPE

  • NONE
  • POINT
  • SMALL_AREA
  • MEDIUM_AREA
  • LARGE_AREA

SUSPECT_RESPONSE_PHASE

  • HEARD_GUN_SHOT
  • IDLE
  • VISUAL_SUCCESS
  • VISUAL_FAIL

SUSPICIOUS_ITEM

  • EXPLOSION
  • DEAD_BODY
  • ALARM
  • VENT_HISS
  • ACTIVE_FLARE
  • CUT_PANEL
  • FIRE_EXTINGUISHER
  • LIGHTS_ON
  • LIGHTS_OFF
  • DOOR_OPENED
  • DOOR_CLOSED
  • DISGUARDED_GUN
  • DEAD_FLARE
  • GLOW_STICK
  • OPEN_CONTAINER
  • NOISE_MAKER
  • EMP_MINE
  • FLASH_BANG
  • MOLOTOV
  • PIPE_BOMB
  • SMOKE_BOMB

SUSPICIOUS_ITEM_BEHAVIOUR_TREE_PRIORITY

  • LOW
  • MEDIUM
  • HIGH

SUSPICIOUS_ITEM_CLOSE_REACTION_DETAIL

  • VISUAL_FLOOR
  • VISUAL_WALL

SUSPICIOUS_ITEM_REACTION

  • INITIAL_REACTION
  • CLOSE_TO_FIRST_GROUP_MEMBER_REACTION
  • CLOSE_TO_SUBSEQUENT_GROUP_MEMBER_REACTION

SUSPICIOUS_ITEM_STAGE

  • NONE
  • FIRST_SENSED
  • INITIAL_REACTION
  • WAIT_FOR_TEAM_MEMBERS_ROUTING
  • MOVE_CLOSE_TO
  • CLOSE_TO_REACTION
  • CLOSE_TO_WAIT_FOR_GROUP_MEMBERS
  • SEARCH_AREA

SUSPICIOUS_ITEM_START_OR_CONTINUE_STATE

  • VALID_CURRENT_AND_IN_PROGRESS
  • VALID_TO_DO_INITIAL_REACTION
  • VALID_TO_DO_FURTHER_REACTION
  • LAST_VALID_STATE
  • DELAYED_INTERACTION_DELAY
  • LAST_VALID_OR_DELAYED_STATE
  • INVALID_NO_ITEM
  • INVALID_ALREADY_COMPLETED
  • INVALID_ALREADY_DONE_MIN_STAGE
  • INVALID_NO_MUST_DO_STAGE
  • INVALID_INTERACTION_DELAYED
  • INVALID_MEMBER_NOT_ALLOWED_TO_PROGRESS
  • INVALID_FUTHER_REACTION_TIMED_OUT_IN_PROGRESS
  • INVALID_FUTHER_REACTION_TIMED_OUT_LAST_TIME_TRIGGERED

SUSPICIOUS_ITEM_TRIGGER

  • VISBLE
  • INSTANT
  • CONTINUOUS

TASK_CHARACTER_CLASS_FILTER

  • USE_CHARACTER_PIN
  • PLAYER_ONLY
  • ALIEN_ONLY
  • ANDROID_ONLY
  • CIVILIAN_ONLY
  • SECURITY_ONLY
  • FACEHUGGER_ONLY
  • INNOCENT_ONLY
  • ANDROID_HEAVY_ONLY
  • MOTION_TRACKER
  • MELEE_HUMAN_ONLY
  • ANDROIDS
  • ALIENS
  • HUMAN_NPC
  • HUMAN
  • HUMANOID_NPC
  • HUMANOID
  • ANDROIDS_AND_ALIEN
  • PLAYER_AND_ALIEN
  • ALL
  • USE_FILTER_PIN
  • EXCLUDE_CHARACTER_PIN

TASK_OPERATION_MODE

  • FULLY_SHARED
  • SINGLE_AND_EXCLUSIVE

TASK_PRIORITY

  • NORMAL
  • MEDIUM
  • HIGH

TERMINAL_LOCATION

  • SEVASTOPOL
  • TORRENS
  • NOSTROMO

TEXT_ALIGNMENT

  • TOP_LEFT
  • TOP_CENTRE
  • TOP_RIGHT
  • LEFT
  • CENTRE
  • RIGHT
  • BOTTOM_LEFT
  • BOTTOM_CENTRE
  • BOTTOM_RIGHT

THRESHOLD_QUALIFIER

  • UNSET
  • NONE
  • TRACE
  • LOWER
  • ACTIVATED
  • UPPER

TRANSITION_DIRECTION

  • POSITIVE_X
  • NEGATIVE_X
  • POSITIVE_Y
  • NEGATIVE_Y
  • CENTER

TRAVERSAL_ANIMS

  • Leap_Small
  • Leap_Medium
  • Leap_Large
  • Mantle_Small
  • Mantle_Medium
  • Mantle_Large
  • Vault_Small
  • Vault_Medium
  • Vault_Large
  • Custom

TRAVERSAL_TYPE

  • VAULT
  • MANTLE
  • CLIMB_OVER
  • JUMP_DOWN
  • VENT_ENTRY
  • VENT_EXIT
  • LADDER
  • FLOOR_VENT_ENTRY
  • FLOOR_VENT_EXIT

UI_ICON_ICON

  • IMPORTANT
  • CONTAINER

UI_KEYGATE_TYPE

  • KEYCARD
  • KEYPAD

VENT_LOCK_REASON

  • FLANKED_VENT_ATTACK_FROM_ATTACK
  • FLANKED_VENT_ATTACK_FROM_THREAT_AWARE

VIEWCONE_TYPE

  • RECTANGLE
  • ELLIPSE

VISIBILITY_SETTINGS_TYPE

  • VIEWCONESET_NONE
  • VIEWCONESET_STANDARD
  • VIEWCONESET_STANDARD_HIEGHTENED
  • VIEWCONESET_HUMAN
  • VIEWCONESET_HUMAN_HIEGHTENED
  • VIEWCONESET_SLEEPING
  • VIEWCONESET_ANDROID
  • VIEWCONESET_ANDROID_HIEGHTENED

WAVE_SHAPE

  • SIN
  • SAW
  • REV_SAW
  • SQUARE
  • TRIANGLE

WEAPON_HANDEDNESS

  • TWO_HANDED
  • ONE_HANDED
  • ONE_OR_TWO_HANDED

WEAPON_IMPACT_EFFECT_ORIENTATION

  • HIT_NORMAL
  • DIRECTION
  • REFLECTION
  • UP

WEAPON_IMPACT_EFFECT_TYPE

  • STANDARD
  • CHARACTER_DAMAGE

WEAPON_IMPACT_FILTER_ORIENTATION

  • CEILING
  • FLOOR
  • WALL

WEAPON_PROPERTY

  • ALIEN_THREAT_AWARE_OF

WEAPON_TYPE

  • NO_WEAPON
  • FLAMETHROWER
  • PISTOL
  • SHOTGUN
  • MELEE
  • BOLTGUN
  • CATTLEPROD